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MOUNT POLEZNIKI

2019 | Environment Storytelling

An interactive space, depicting a lone creature of the night who wanders atop of an abandoned village. 

Mount Prozniki: Projects

CONCEPT ART | CHARACTER

The Messenger

Mount Prozniki: Portfolio

CONCEPT ART | ENVIRONMENT

The Outside

My process include thumbnails and the overview. I wanted a mountainous silhouette depicting a lonely atmosphere.

Mount Prozniki: Portfolio

My 3D assets include oriental structures, such as a shrine head, a collapsing shed and a well. I wanted an aesthetic that depicts abandoned mountain village.

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Mount Prozniki: Portfolio
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“A curious courier transporting packages to the other side of the world, in hopes to understand the life of humanity”

This is story about a courier transporting packages to the other side of the world. Through its endless journey, it encounters tragedy and danger, such as an extra-terrestrial being that dwells in the mountains of Polezniki. Death lingers more. Its curiosity leads to the unwavering feeling of sorrow. It does not understand but help was always needed.


It does not perceive cold, yet it holds warmth. It guides within the night, glaring its warm beacon to the desperate.


Why has it not perceived sorrow in days of yore? It was a messenger, but it did not know its past. Was “it” a human?


Using interactions with its surroundings; such as a key to unlock the tomb room, it visually connects to a melancholic atmosphere, in which the courier (the player) expresses and to increase a scene that explores the character’s curiosity of life. As well as an aura, which sparkling rain and fog exist in the duration of the gameplay. You, the curious courier walks through the highest mountain; you will identify an abandoned location consisting of forgotten elements of life from the previous villagers. It sees raw wood aligned to be chopped, an axe, a well, an old shelter and wood everywhere.


The background music plays the Elder Scrolls V: Skyrim Soundtrack; Secunda by Jeremy Soule. A song that visually incorporates the enigmatic dark composition within the game.


The interactable elements are purely for the player to experience and understand the story of their character, rather than a complicated strategy and skill-based experience. 

Mount Prozniki: Projects
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